Wednesday, November 29, 2017
Monday, November 27, 2017
Wednesday, November 22, 2017
The Thing
John Carpenter was the Director of The Thing. He's directed such iconic movies as Escape from New York, They Live, and Halloween to name a few. His use of blue and pink/orange lighting to illuminate scenes and show drama is incredible. In the end, Child's is most likely the surviving organism, due to him not being around during the final climax and accepting MacReady's drink offer so readily. Though if he was, he would have attacked him outright, unless he was waiting for him to sleep/die to assimilate him. Who can say?
lighting 2
Monday, November 20, 2017
Thursday, November 16, 2017
Beginning of Retrovania
So for this assignment, Marchand Venter and I have decided to team up to create a overall larger piece inspired by alternative future 1980's. Infusing a stylized middle class home setting with an open environment inspired by Castlevania. In this environment we aim to capture the feel of being immersed inside of a freshly bought game, and being melded with the excitement of adventure.
last assignment we had aimed to nail our aesthetic, a fun stylized look with flat colors and the feel of a technologically advanced setting of the eighties. For this environment assignment, when we created the concept for living room, we wanted things to be rooted in appropriate design and function. In this world, the tech while more advanced, did not effect the overall look of the time. While the game system may be able to project an entire digital world, the design functions are rooted in classic console and projector fabrications.
This will help to contrast the medieval and wartorn feel of Castlevania's world. With large bevels and stylized textures, the world will capture the feel of the old platformer while maintaining the overall fidelity of the piece. We decided to take inspiration from from titles such as Firewatch, Fortnite, and the feel of Martin Teichmann's Sunrise.
Current Progress:
We are currently setting up a schedule and time frame for output of assets.
So far we've scoped at one living room, one player start area, and one canyon shot.
to accomplish this we need to create:
-Tileable textures-
-Carpet
-Wood Ceiling
-Mud
-Grass
-Wallpaper
-Castlewall
-Pebbles-
-Effects-
-Bats
-Fog
-Wind
-VR Scan
-Inside Environment-
-Table
-Lazyboy
-Ashtray
-Couch
-Fireplace
-Wood trim ceiling
-Outside Environment-
-Large craggy rock
-Medium side slate rock
-Small rock cluster
-Dirt mound
-Foliage-
-Roots
-Shrubs
-Forefront trees
-Background trees
-Mushrooms
-Landscape-
-Mountain Range/Canyon
-Castle
-Sky sphere
-Moon
-Broken down hut
-Iron Gate
-Tombstone
last assignment we had aimed to nail our aesthetic, a fun stylized look with flat colors and the feel of a technologically advanced setting of the eighties. For this environment assignment, when we created the concept for living room, we wanted things to be rooted in appropriate design and function. In this world, the tech while more advanced, did not effect the overall look of the time. While the game system may be able to project an entire digital world, the design functions are rooted in classic console and projector fabrications.
This will help to contrast the medieval and wartorn feel of Castlevania's world. With large bevels and stylized textures, the world will capture the feel of the old platformer while maintaining the overall fidelity of the piece. We decided to take inspiration from from titles such as Firewatch, Fortnite, and the feel of Martin Teichmann's Sunrise.
Current Progress:
We are currently setting up a schedule and time frame for output of assets.
So far we've scoped at one living room, one player start area, and one canyon shot.
to accomplish this we need to create:
-Tileable textures-
-Carpet
-Wood Ceiling
-Mud
-Grass
-Wallpaper
-Castlewall
-Pebbles-
-Effects-
-Bats
-Fog
-Wind
-VR Scan
-Inside Environment-
-Table
-Lazyboy
-Ashtray
-Couch
-Fireplace
-Wood trim ceiling
-Outside Environment-
-Large craggy rock
-Medium side slate rock
-Small rock cluster
-Dirt mound
-Foliage-
-Roots
-Shrubs
-Forefront trees
-Background trees
-Mushrooms
-Landscape-
-Mountain Range/Canyon
-Castle
-Sky sphere
-Moon
-Broken down hut
-Iron Gate
-Tombstone
Wednesday, November 15, 2017
perspective2
Monday, November 13, 2017
Asimo Final
Wednesday, November 8, 2017
Fifth Element
The Fifth Element was directed by Luc Besson, who also directed Leon and Taken. Mobius was a huge influence and designer for the film, and he is artistically one of my heroes, with the incredible ability to infuse story with art, each mark and color important in the overall scape of the view port. Gary Oldman plays Zorg.
Tuesday, November 7, 2017
Asimo retopo
Wednesday, November 1, 2017
Alien Movie synop
Alien was a product of Ridley Scott, who as we've already explored was responsible for the direction of Blade Runner and Gladiator. Using H.R. Giger's artistic vision, he was able to sculpt the serial hellscape that is the Alien universe. Jam packed full of sexuality and mechanical form, the "perfect organism" is a mix between bio and machinery. Giving the sense of the unnatural and familiar to make a terrifying boogeyman. None of this though, would be interesting without Jones, Jonesy, the number one kitty of the Nostromo. "Right."
Boba Fett Value Study
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