

Luckily I was able to find an great break down of the model online, with correct measurements and easily readable visuals for shape planning.
during texturing i'll focus on making this look "loved" and worn. I may also take influence from one of my favorite artists, Mac Blackout, and possibly do something with a little more personality


Month Breakdown
1st Week:
Highpoly blockout in Maya
2nd Week:
Final for highpoly
Start of low
3rd Week:
Finish low
start bakes
4th Week:
textures and final presentation


Progress of final render, hit the total of 2300 tries for this project!



