In this project we were tasked to create a cannon and take it through the production pipeline process. So to start we set up our scale and reference to the human body.
I then decided to go with an NASA themed concept, so I gathered reference and set up scale with image planes.
These proved helpful in both making the scale acceptable and design a little more cohesive.
Then, I pushed the sculpt into Unreal with a variant to see how it would look in the engine!
I'm pretty happy with the results!
Panel for detail
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