Saturday, September 23, 2017

Cannon Project

In this project we were tasked to create a cannon and take it through the production pipeline process. So to start we set up our scale and reference to the human body.

I then decided to go with an NASA themed concept, so I gathered reference and set up scale with image planes.

These proved helpful in both making the scale acceptable and design a little more cohesive.





















Then, I pushed the sculpt into Unreal with a variant to see how it would look in the engine!


















I'm pretty happy with the results!











Panel for detail

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