Monday, January 29, 2018
BMG OMAHA
So for this project I decided to try and recreate a concept from Mykhalio Moskal for his S&W illustration. I figured with the complexity of the shapes and the way he rendered the metal, it would prove a good learning experience for understanding complex simple shapes and challenge me to try to interpret an 2d plain into 3d!
Here's the final renders with materials, I feel pretty good for the final with the time I had and the experience level that I'm at. I think I may come back to it later down the road and redo some shapes, but overall I'm pretty happy.
Monday, January 22, 2018
Object based story telling using assets
So for the final turn in for our first project in Fusion 360 I took the final high poly from last turn in and tweaked it a bit. Growing up, my pops was a big hunter and my first knife was his old buck knife. Being, like 7 or something, I never actually used it for its intent and definitely abused the hell outta it. I think its main purpose was as mold line cleaner for models as well as a nifty screw driver. So using that I thought of a little girl finding her Dad's old knife and maybe givin it the same run around.
Here's the final for the low poly, I was able to keep it under 3000 polys which is what the assignment called for!
I then took the concept of the buck knife and applied it to the Spyder Co. knife that we originally did. I modified the look by taking out the divots on the exposed side of the handle and changed the clip to being a solid shape because I felt that it would fit more with the overall feel.
So I decided to make sure it looked like it had been in and out of pockets/backpacks/adventure pouches. Maybe she used it to dig in the garden, scratch her name in a tree, or even practice throwing it at a stump. I also liked the idea of her scratching her pet name given to her by her father into the brass, kinda a transfer of ownership.
And here's a final shot! I enjoyed working on this small tutorial project, it was nice to help get aback into the swing of things after the break.
Here's the final for the low poly, I was able to keep it under 3000 polys which is what the assignment called for!
I then took the concept of the buck knife and applied it to the Spyder Co. knife that we originally did. I modified the look by taking out the divots on the exposed side of the handle and changed the clip to being a solid shape because I felt that it would fit more with the overall feel.
So I decided to make sure it looked like it had been in and out of pockets/backpacks/adventure pouches. Maybe she used it to dig in the garden, scratch her name in a tree, or even practice throwing it at a stump. I also liked the idea of her scratching her pet name given to her by her father into the brass, kinda a transfer of ownership.
And here's a final shot! I enjoyed working on this small tutorial project, it was nice to help get aback into the swing of things after the break.
Saturday, January 13, 2018
Fusion 360 Knife, first pass
Here's the first pass of a Knife made in Fusion 360, I followed a tutorial from a former FIEA artist which helped me learn the basics of the program fairly quickly. I've never worked in a CAD similar program, but it was fun to use such precise measurements for an object. Especially since the factory specs were available!
Here's the wire frame created inside of Fusion 360
Here's a nicer render from the programs native renderer
Last but not least, the final model ported into Zbrush for any finer details I might want to add later
Here's the wire frame created inside of Fusion 360
Here's a nicer render from the programs native renderer
Last but not least, the final model ported into Zbrush for any finer details I might want to add later
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