For this next project I wanted to tackle something a little more condensed in scope, and instead of making multiple items, just focusing on one piece to flush out to completion. I decided to to create the SharpGF-767, a boombox to push small detailing and baking. I want to see how far I can push my prop creation skills, and I figured a nice background item like this could fair well.
Luckily I was able to find an great break down of the model online, with correct measurements and easily readable visuals for shape planning.
during texturing i'll focus on making this look "loved" and worn. I may also take influence from one of my favorite artists, Mac Blackout, and possibly do something with a little more personality
Month Breakdown
1st Week:
Highpoly blockout in Maya
2nd Week:
Final for highpoly
Start of low
3rd Week:
Finish low
start bakes
4th Week:
textures and final presentation
Progress of final render, hit the total of 2300 tries for this project!
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