So for this assignment, Marchand Venter and I have decided to team up to create a overall larger piece inspired by alternative future 1980's. Infusing a stylized middle class home setting with an open environment inspired by Castlevania. In this environment we aim to capture the feel of being immersed inside of a freshly bought game, and being melded with the excitement of adventure.
last assignment we had aimed to nail our aesthetic, a fun stylized look with flat colors and the feel of a technologically advanced setting of the eighties. For this environment assignment, when we created the concept for living room, we wanted things to be rooted in appropriate design and function. In this world, the tech while more advanced, did not effect the overall look of the time. While the game system may be able to project an entire digital world, the design functions are rooted in classic console and projector fabrications.
This will help to contrast the medieval and wartorn feel of Castlevania's world. With large bevels and stylized textures, the world will capture the feel of the old platformer while maintaining the overall fidelity of the piece. We decided to take inspiration from from titles such as Firewatch, Fortnite, and the feel of Martin Teichmann's Sunrise.
Current Progress:
We are currently setting up a schedule and time frame for output of assets.
So far we've scoped at one living room, one player start area, and one canyon shot.
to accomplish this we need to create:
-Tileable textures-
-Carpet
-Wood Ceiling
-Mud
-Grass
-Wallpaper
-Castlewall
-Pebbles-
-Effects-
-Bats
-Fog
-Wind
-VR Scan
-Inside Environment-
-Table
-Lazyboy
-Ashtray
-Couch
-Fireplace
-Wood trim ceiling
-Outside Environment-
-Large craggy rock
-Medium side slate rock
-Small rock cluster
-Dirt mound
-Foliage-
-Roots
-Shrubs
-Forefront trees
-Background trees
-Mushrooms
-Landscape-
-Mountain Range/Canyon
-Castle
-Sky sphere
-Moon
-Broken down hut
-Iron Gate
-Tombstone
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