So for this project I decided to try and recreate a concept from Mykhalio Moskal for his S&W illustration. I figured with the complexity of the shapes and the way he rendered the metal, it would prove a good learning experience for understanding complex simple shapes and challenge me to try to interpret an 2d plain into 3d!

Here's the final renders with materials, I feel pretty good for the final with the time I had and the experience level that I'm at. I think I may come back to it later down the road and redo some shapes, but overall I'm pretty happy.






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